Simipour

Base stats

HP
8
Attack
10
Defense
6
Sp. Atk
10
Sp. Def
6
Speed
10
Total
50
  • Other information
  • Size
    Medium (1.0m)
  • Weight class
    3 (29.0kg)
  • Gender distribution
    87.5%
    12.5%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
4 Leer Normal
7 Lick Ghost
10 Water Gun Water
13 Fury Swipes Normal
16 Water Sport Water
19 Bite Dark
22 Scald Water
25 Taunt Dark
28 Fling Dark
31 Acrobatics Flying
34 Brine Water
37 Recycle Normal
40 Natural Gift Normal
43 Crunch Dark

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hail Ice
Hidden Power Normal
Taunt Dark
Ice Beam Ice
Blizzard Ice
Hyper Beam Normal
Protect Normal
Rain Dance Water
Frustration Normal
Return Normal
Double Team Normal
Rock Tomb Rock
Torment Dark
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Low Sweep Fighting
Round Normal
Focus Blast Fighting
Scald Water
Fling Dark
Acrobatics Flying
Shadow Claw Ghost
Payback Dark
Giga Impact Normal
Rock Slide Rock
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Waterfall Water
Confide Normal
Aqua Ring Water
Aqua Tail Water
Brine Water
Covet Normal
Dive Water
Endeavor Normal
Focus Punch Fighting
Gastro Acid Poison
Gunk Shot Poison
Helping Hand Normal
Ice Punch Ice
Icy Wind Ice
Iron Tail Steel
Knock Off Dark
Low Kick Fighting
Recycle Normal
Role Play Psychic
Snore Normal
Superpower Fighting
Throat Chop Dark
Uproar Normal
Water Pledge Water
Water Pulse Water
(P) cut Normal
(P) dig Ground
(P) rock smash Fighting
(P) brick break Fighting
(P) secret power Normal
(P) hone claws Dark
(P) power-up punch Fighting
  • Abilities
  • Decoy
    Basic ability
  • Gluttony
    Basic ability
  • Rain dish
    Adv ability
  • Water absorb
    Adv ability
  • Torrent
    High ability

Skill list

Athletics
4d+2
Acrobatics
5d+3
Combat
3d+2
Stealth
4d+2
Perception
3d+0
Focus
3d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Forest, Grassland
  • Power 4
  • Fountain
Takes 1.5x from
electric
grass
Takes 1x from
bug
dark
dragon
fairy
fighting
flying
ghost
ground
normal
poison
psychic
rock
Takes 0.5x from
fire
ice
steel
water