Simisear

Base stats

HP
8
Attack
10
Defense
6
Sp. Atk
10
Sp. Def
6
Speed
10
Total
50
  • Other information
  • Size
    Medium (1.0m)
  • Weight class
    3 (28.0kg)
  • Gender distribution
    87.5%
    12.5%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
4 Leer Normal
7 Lick Ghost
10 Incinerate Fire
13 Fury Swipes Normal
16 Yawn Normal
19 Bite Dark
22 Flame Burst Fire
25 Amnesia Psychic
28 Fling Dark
31 Acrobatics Flying
34 Fire Blast Fire
37 Recycle Normal
40 Natural Gift Normal
43 Crunch Dark

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Hyper Beam Normal
Protect Normal
Frustration Normal
Solar Beam Grass
Return Normal
Brick Break Fighting
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Rock Tomb Rock
Torment Dark
Facade Normal
Flame Charge Fire
Rest Psychic
Attract Normal
Thief Dark
Low Sweep Fighting
Round Normal
Overheat Fire
Focus Blast Fighting
Fling Dark
Will-O-Wisp Fire
Acrobatics Flying
Shadow Claw Ghost
Payback Dark
Giga Impact Normal
Rock Slide Rock
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Covet Normal
Endeavor Normal
Fire Pledge Fire
Fire Punch Fire
Focus Punch Fighting
Gastro Acid Poison
Gunk Shot Poison
Heat Wave Fire
Helping Hand Normal
Iron Tail Steel
Knock Off Dark
Low Kick Fighting
Recycle Normal
Role Play Psychic
Snore Normal
Superpower Fighting
Throat Chop Dark
Uproar Normal
(P) cut Normal
(P) dig Ground
(P) rock smash Fighting
(P) secret power Normal
(P) hone claws Dark
(P) incinerate Fire
(P) power-up punch Fighting
  • Abilities
  • Decoy
    Basic ability
  • Gluttony
    Basic ability
  • Flame body
    Adv ability
  • Flash fire
    Adv ability
  • Blaze
    High ability

Skill list

Athletics
4d+2
Acrobatics
5d+3
Combat
3d+2
Stealth
4d+2
Perception
3d+0
Focus
3d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Forest, Grassland
  • Power 4
  • Firestarter
Takes 1.5x from
ground
rock
water
Takes 1x from
dark
dragon
electric
fighting
flying
ghost
normal
poison
psychic
Takes 0.5x from
bug
fairy
fire
grass
ice
steel