Smoliv

Base stats

HP
4
Attack
4
Defense
5
Sp. Atk
6
Sp. Def
5
Speed
3
Total
27
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (6.5kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Sweet Scent Normal
1 Safeguard Normal
1 Tackle Normal
4 Absorb Grass
6 Growth Normal
8 Stored Power Psychic
10 Water Gun Water
(P) 10 razor leaf Grass
13 Clear Smog Poison
(P) 13 helping hand Normal
16 Flail Normal
20 Mega Drain Grass
23 Grassy Terrain Grass
25 Swift Normal
27 Artillerolives* Grass
(P) 27 seed bomb Grass
30 Water Pulse Water
32 Dazzling Gleam Fairy
35 Pollen Puff Bug
37 Leech Seed Grass
(P) 38 terrain pulse Normal
40 Energy Ball Grass
46 Earth Power Ground
49 Hydro Pump Water
52 Petal Dance Grass

TM/Tutor list

Move Type
Acid Poison
Attract Normal
Bullet Seed Grass
Charm Fairy
Confide Normal
Double Team Normal
Endure Normal
Facade Normal
Frustration Normal
Gastro Acid Poison
Giga Drain Grass
Grass Knot Grass
Grassy Glide Grass
Gunk Shot Poison
Hidden Power Normal
Leaf Storm Grass
Magical Leaf Grass
Memento Dark
Misty Terrain Fairy
Mud Bomb Ground
Muddy Water Water
Ominous Wind Ghost
Protect Normal
Rest Psychic
Return Normal
(N) Rototiller Ground
Round Normal
Seed Bomb Grass
Sleep Talk Normal
Solar Beam Grass
Solar Blade Grass
Strength Sap Grass
Substitute Normal
Sunny Day Fire
Swagger Normal
Synthesis Grass
Tar Shot Rock
Tera Blast Normal
Toxic Poison
Trailblaze Grass
Weather Ball Normal
(P) swift Normal
(P) helping hand Normal
(P) energy ball Grass
(P) earth power Ground
(P) grassy terrain Grass
  • Abilities
  • Early Bird
    Basic ability
  • Harvest
    Basic ability
  • Seed Sower
    Adv ability
  • Stench
    Adv ability
  • Grassy Surge
    High ability

Skill list

Athletics
1d+1
Acrobatics
1d+1
Combat
2d+0
Stealth
1d+1
Perception
3d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
1
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Forest, Grassland
  • Power 1
  • Underdog
  • Alluring
Takes 1.5x from
bug
fighting
fire
flying
ice
poison
Takes 1x from
dark
dragon
fairy
normal
psychic
steel
rock
Takes 0.5x from
electric
grass
ground
water
Takes 0x from
ghost