Spheal

Base stats

HP
7
Attack
4
Defense
5
Sp. Atk
6
Sp. Def
5
Speed
3
Total
30
  • Other information
  • Size
    Small (0.8m)
  • Weight class
    3 (39.5kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    sea

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Defense Curl Normal
1 Growl Normal
1 Powder Snow Ice
1 Water Gun Water
5 Rollout Rock
9 Encore Normal
(P) 11 water pulse Water
13 Ice Ball Ice
17 Brine Water
21 Aurora Beam Ice
(P) 25 liquidation Water
26 Body Slam Normal
31 Rest Psychic
31 Snore Normal
(P) 34 ice beam Ice
36 Hail Ice
(P) 40 surf Water
41 Blizzard Ice
46 Sheer Cold Ice

TM/Tutor list

Move Type
Toxic Poison
Hail Ice
Hidden Power Normal
Ice Beam Ice
Blizzard Ice
Protect Normal
Rain Dance Water
Frustration Normal
Earthquake Ground
Return Normal
Double Team Normal
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Echoed Voice Normal
Bulldoze Ground
Frost Breath Ice
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Waterfall Water
Confide Normal
Aqua Ring Water
Belly Drum Normal
Curse Ghost
Fissure Ground
Rollout Rock
Signal Beam Bug
Spit Up Normal
Stockpile Normal
Swallow Normal
Water Pulse Water
Water Sport Water
Yawn Normal
Aqua Tail Water
Brine Water
Dive Water
Double-Edge Normal
Icy Wind Ice
Iron Tail Steel
Mud-Slap Ground
Snore Normal
Super Fang Normal
(P) headbutt Normal
(P) body slam Normal
(P) strength Normal
(P) mimic Normal
(P) defense curl Normal
(P) endure Normal
(P) encore Normal
(P) rock smash Fighting
(P) whirlpool Water
(P) secret power Normal
(P) natural gift Normal
(P) captivate Normal
(P) steel roller Steel
  • Abilities
  • Thick fat
    Basic ability
  • Ice body
    Adv ability
  • Oblivious
    Adv ability
  • Ballistic
    Adv ability
  • Snow Cloak
    High ability

Skill list

Athletics
2d+0
Acrobatics
2d+2
Combat
2d+0
Stealth
3d+0
Perception
2d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Tundra
  • Power 1
  • Underdog
Takes 1.5x from
electric
fighting
grass
rock
Takes 1x from
bug
dark
dragon
fairy
fire
flying
ghost
ground
normal
poison
psychic
steel
Takes 0.5x from
water
Takes 0.25x from
ice