Staraptor

Base stats

HP
9
Attack
12
Defense
7
Sp. Atk
5
Sp. Def
5
Speed
10
Total
48
  • Other information
  • Size
    Medium (1.2m)
  • Weight class
    2 (24.9kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Close Combat Fighting
(P) 1 gust Flying
(P) 1 tackle Normal
(P) 1 growl Normal
5 Quick Attack Normal
9 Wing Attack Flying
13 Double Team Normal
(P) 15 air slash Flying
18 Endeavor Normal
(P) 21 roost Flying
23 Whirlwind Normal
28 Aerial Ace Flying
(P) 29 double-edge Normal
33 Take Down Normal
41 Agility Psychic
(P) 47 giga impact Normal
49 Brave Bird Flying
57 Final Gambit Fighting

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Rain Dance Water
Roost Flying
Frustration Normal
Return Normal
Double Team Normal
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Echoed Voice Normal
Steel Wing Steel
Giga Impact Normal
Fly Flying
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Air Cutter Flying
Defog Flying
Double-Edge Normal
Endeavor Normal
Heat Wave Fire
Laser Focus Normal
Mud-Slap Ground
Ominous Wind Ghost
Pluck Flying
Sky Attack Flying
Snore Normal
Swift Normal
Tailwind Flying
Twister Dragon
Uproar Normal
(P) take down Normal
(P) agility Psychic
(P) endure Normal
(P) helping hand Normal
(P) secret power Normal
(P) feather dance Flying
(P) natural gift Normal
(P) close combat Fighting
(P) air slash Flying
(P) brave bird Flying
(P) captivate Normal
(P) acrobatics Flying
(P) retaliate Normal
(P) struggle bug Bug
(P) hurricane Flying
(P) dual wingbeat Flying
(P) tera blast Normal
  • Abilities
  • Keen eye
    Basic ability
  • Intimidate
    Basic ability
  • Big pecks
    Adv ability
  • Cruelty
    Adv ability
  • Reckless
    High ability

Skill list

Athletics
4d+2
Acrobatics
4d+1
Combat
4d+2
Stealth
2d+0
Perception
4d+2
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
10
Swim
3
Levitate
0
Burrow
0
H Jump
3
L Jump
3
  • Other capabilities
  • Power 5
  • Guster
  • Mountable 1
Takes 1.5x from
electric
ice
rock
Takes 1x from
dark
dragon
fairy
fighting
fire
flying
normal
poison
psychic
steel
water
Takes 0.5x from
bug
grass
Takes 0x from
ghost
ground