Starmie

Base stats

HP
6
Attack
8
Defense
9
Sp. Atk
10
Sp. Def
9
Speed
12
Total
54
  • Other information
  • Size
    Medium (1.1m)
  • Weight class
    4 (80.0kg)
  • Gender distribution
    No gender
  • Habitat
    sea

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 tackle Normal
(P) 1 surf Water
(P) 1 psybeam Psychic
(P) 1 harden Normal
(P) 1 spotlight Normal
4 Water Gun Water
7 Rapid Spin Normal
10 Recover Normal
13 Psywave Psychic
16 Swift Normal
18 Bubble Beam Water
22 Camouflage Normal
24 Gyro Ball Steel
28 Brine Water
31 Minimize Normal
35 Reflect Type Normal
37 Power Gem Rock
40 Confuse Ray Ghost
42 Psychic Psychic
46 Light Screen Psychic
49 Cosmic Power Psychic
53 Hydro Pump Water

TM/Tutor list

Move Type
Psyshock Psychic
Toxic Poison
Hail Ice
Hidden Power Normal
Ice Beam Ice
Blizzard Ice
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Rain Dance Water
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Psychic Psychic
Double Team Normal
Reflect Psychic
Facade Normal
Rest Psychic
Round Normal
Scald Water
Giga Impact Normal
Thunder Wave Electric
Gyro Ball Steel
Psych Up Normal
Dream Eater Psychic
Swagger Normal
Sleep Talk Normal
Substitute Normal
Flash Cannon Steel
Trick Room Psychic
Surf Water
Waterfall Water
Dazzling Gleam Fairy
Confide Normal
Ally Switch Psychic
Avalanche Ice
Brine Water
Dive Water
Double-Edge Normal
Gravity Psychic
(N) Hydro Pump Water
Icy Wind Ice
Magic Coat Psychic
Pain Split Normal
Recycle Normal
Role Play Psychic
Signal Beam Bug
Skill Swap Psychic
Snore Normal
(N) Spotlight Normal
(N) Swift Normal
Telekinesis Psychic
Trick Psychic
Twister Dragon
Water Pulse Water
Wonder Room Psychic
(P) headbutt Normal
(P) take down Normal
(P) water gun Water
(P) bubble beam Water
(P) agility Psychic
(P) rage Normal
(P) teleport Psychic
(P) mimic Normal
(P) bide Normal
(P) skull bash Normal
(P) flash Normal
(P) psywave Psychic
(P) tri attack Normal
(P) nightmare Ghost
(P) curse Ghost
(P) zap cannon Electric
(P) endure Normal
(P) rollout Rock
(P) attract Normal
(P) whirlpool Water
(P) secret power Normal
(P) cosmic power Psychic
(P) natural gift Normal
(P) power gem Rock
(P) psycho cut Psychic
(P) grass knot Grass
(P) expanding force Psychic
(P) meteor beam Rock
(P) flip turn Water
  • Abilities
  • Natural cure
    Basic ability
  • Illuminate
    Basic ability
  • Analytic
    Adv ability
  • Starswirl
    Adv ability
  • Defy death
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+0
Combat
2d+0
Stealth
4d+0
Perception
4d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
0
Swim
6
Levitate
6
Burrow
0
H Jump
2
L Jump
3
  • Other capabilities
  • Power 3
  • Fountain
  • Gilled
Takes 1.5x from
bug
dark
electric
ghost
grass
Takes 1x from
dragon
fairy
flying
ground
normal
poison
rock
Takes 0.5x from
fighting
fire
ice
psychic
steel
water