Stonjourner

Base stats

HP
10
Attack
13
Defense
14
Sp. Atk
2
Sp. Def
2
Speed
7
Total
48
  • Other information
  • Size
    Large (2.5m)
  • Weight class
    5 (520.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Rock Throw Rock
1 Block Normal
6 Rock Polish Rock
12 Rock Tomb Rock
18 Gravity Psychic
24 Stomp Normal
30 Stealth Rock Rock
36 Rock Slide Rock
42 Body Slam Normal
48 Wide Guard Rock
54 Heavy Slam Steel
60 Stone Edge Rock
66 Mega Kick Normal

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Protect Normal
Safeguard Normal
Frustration Normal
Earthquake Ground
Return Normal
Double Team Normal
Sandstorm Rock
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Brutal Swing Dark
Explosion Normal
Giga Impact Normal
Rock Polish Rock
Stone Edge Rock
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Ancient Power Rock
Curse Ghost
Block Normal
Body Press Fighting
Body Slam Normal
Earth Power Ground
Endure Normal
Gravity Psychic
Iron Defense Steel
Mega Kick Normal
Snore Normal
Stealth Rock Rock
Stomping Tantrum Ground
Superpower Fighting
Wonder Room Psychic
(P) take down Normal
(P) low kick Fighting
(P) self-destruct Normal
(P) sunny day Fire
(P) psych up Normal
(P) endeavor Normal
(P) imprison Psychic
(P) sand tomb Ground
(P) rock blast Rock
(P) assurance Dark
(P) power gem Rock
(P) smack down Rock
(P) heavy slam Steel
(P) low sweep Fighting
(P) bulldoze Ground
(P) heat crash Fire
(P) high horsepower Ground
(P) meteor beam Rock
(P) tera blast Normal
(P) hard press Steel
  • Abilities
  • Power spot
    Basic ability
  • Sturdy
    Adv ability
  • Inner focus
    Adv ability
  • Thrust
    Adv ability
  • Magic guard
    High ability

Skill list

Athletics
5d+0
Acrobatics
2d+0
Combat
4d+2
Stealth
4d+1
Perception
4d+0
Focus
5d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
8
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Mountain
  • Power 9
  • Groundshaper
  • Materializer
  • Telekinetic
Takes 1.5x from
fighting
grass
ground
steel
water
Takes 1x from
bug
dark
dragon
electric
fairy
ghost
ice
psychic
rock
Takes 0.5x from
fire
flying
normal
poison