Stoutland

Base stats

HP
9
Attack
10
Defense
9
Sp. Atk
5
Sp. Def
9
Speed
8
Total
50
  • Other information
  • Size
    Medium (1.2m)
  • Weight class
    4 (61.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 tackle Normal
(P) 1 leer Normal
(P) 1 thunder fang Electric
(P) 1 ice fang Ice
(P) 1 fire fang Fire
5 Odor Sleuth Normal
8 Bite Dark
12 Helping Hand Normal
15 Take Down Normal
(P) 19 baby-doll eyes Fairy
20 Work Up Normal
24 Crunch Dark
29 Roar Normal
36 Retaliate Normal
42 Reversal Fighting
51 Last Resort Normal
59 Giga Impact Normal
63 Play Rough Fairy

TM/Tutor list

Move Type
Work Up Normal
Roar Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Rain Dance Water
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Shadow Ball Ghost
Double Team Normal
Rock Tomb Rock
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Payback Dark
Giga Impact Normal
Thunder Wave Electric
Swagger Normal
Sleep Talk Normal
Substitute Normal
Wild Charge Electric
Surf Water
Snarl Dark
Confide Normal
After You Normal
Covet Normal
(N) Fire Fang Fire
Helping Hand Normal
Hyper Voice Normal
(N) Ice Fang Ice
Iron Head Steel
Last Resort Normal
Shock Wave Electric
Snore Normal
Stomping Tantrum Ground
Superpower Fighting
(N) Thunder Fang Electric
Uproar Normal
(P) strength Normal
(P) dig Ground
(P) reversal Fighting
(P) endure Normal
(P) charm Fairy
(P) crunch Dark
(P) rock smash Fighting
(P) secret power Normal
(P) retaliate Normal
(P) play rough Fairy
(P) psychic fangs Psychic
  • Abilities
  • Intimidate
    Basic ability
  • Vital spirit
    Basic ability
  • Sand Rush
    Adv ability
  • Run away
    Adv ability
  • Scrappy
    High ability

Skill list

Athletics
5d+1
Acrobatics
2d+2
Combat
4d+0
Stealth
2d+0
Perception
4d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
5
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland, Urban
  • Power 5
  • Tracker
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost