Swanna

Base stats

HP
8
Attack
9
Defense
6
Sp. Atk
9
Sp. Def
6
Speed
10
Total
48
  • Other information
  • Size
    Medium (1.3m)
  • Weight class
    2 (24.2kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 water gun Water
3 Water Sport Water
6 Defog Flying
9 Wing Attack Flying
13 Water Pulse Water
15 Aerial Ace Flying
19 Bubble Beam Water
21 Feather Dance Flying
24 Aqua Ring Water
27 Air Slash Flying
30 Roost Flying
34 Rain Dance Water
40 Tailwind Flying
47 Brave Bird Flying
55 Hurricane Flying

TM/Tutor list

Move Type
Toxic Poison
Hail Ice
Hidden Power Normal
Ice Beam Ice
Hyper Beam Normal
Protect Normal
Rain Dance Water
Roost Flying
Frustration Normal
Return Normal
Double Team Normal
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Steel Wing Steel
Scald Water
Giga Impact Normal
Fly Flying
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Confide Normal
Aqua Ring Water
Air Cutter Flying
Brine Water
(N) Defog Flying
Dive Water
Endeavor Normal
Icy Wind Ice
Liquidation Water
Pluck Flying
Sky Attack Flying
Snore Normal
Tailwind Flying
Uproar Normal
Water Pulse Water
(P) gust Flying
(P) double-edge Normal
(P) hydro pump Water
(P) swift Normal
(P) endure Normal
(P) whirlpool Water
(P) helping hand Normal
(P) knock off Dark
(P) secret power Normal
(P) feather dance Flying
(P) weather ball Normal
(P) air slash Flying
(P) brave bird Flying
(P) aqua jet Water
(P) acrobatics Flying
(P) hurricane Flying
(P) disarming voice Fairy
(P) flip turn Water
(P) tera blast Normal
(P) trailblaze Grass
(P) chilling water Water
(P) alluring voice Fairy
  • Abilities
  • Keen eye
    Basic ability
  • Big pecks
    Basic ability
  • Adaptability
    Adv ability
  • Hydration
    Adv ability
  • Serene grace
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+2
Combat
2d+0
Stealth
3d+0
Perception
3d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
7
Swim
5
Levitate
0
Burrow
0
H Jump
2
L Jump
3
  • Other capabilities
  • Power 2
  • Fountain
  • Guster
Takes 2x from
electric
Takes 1.5x from
rock
Takes 1x from
dark
dragon
fairy
flying
ghost
grass
ice
normal
poison
psychic
Takes 0.5x from
bug
fighting
fire
steel
water
Takes 0x from
ground