Tadbulb

Base stats

HP
6
Attack
3
Defense
4
Sp. Atk
6
Sp. Def
4
Speed
5
Total
28
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (0.4kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Flash Normal
1 Thunder Shock Electric
4 Mud-Slap Ground
7 Water Gun Water
9 Spark Electric
11 Charge Beam Electric
14 Charge Electric
17 Shock Wave Electric
20 Mud Shot Ground
23 Bubble Beam Water
(P) 25 flail Normal
26 Discharge Electric
29 Mud Bomb Ground
32 Weather Ball Normal
34 Signal Beam Bug
37 Thunderbolt Electric
40 Muddy Water Water
43 Spotlight Normal
(P) 45 sucker punch Dark
46 Electric Terrain Electric
50 Zap Cannon Electric

TM/Tutor list

Move Type
Acid Spray Poison
Amnesia Psychic
Attract Normal
Chilling Water Water
Confide Normal
Confuse Ray Ghost
Dazzling Gleam Fairy
Double Team Normal
Eerie Impulse Electric
Electro Ball Electric
Electroweb Electric
Endure Normal
Facade Normal
Fake Tears Dark
Flail Normal
Frustration Normal
Hidden Power Normal
Hyper Voice Normal
Light Screen Psychic
Magnet Rise Electric
Parabolic Charge Electric
Protect Normal
Rain Dance Water
Reflect Psychic
Rest Psychic
Return Normal
Rising Voltage Electric
Round Normal
Safeguard Normal
Sleep Talk Normal
Sludge Bomb Poison
Soak Water
Substitute Normal
Sucker Punch Dark
Surf Water
Swagger Normal
Swift Normal
Tera Blast Normal
(N) Thunder Electric
Thunder Wave Electric
Toxic Poison
Volt Switch Electric
Water Pulse Water
Wild Charge Electric
(P) thunderbolt Electric
(P) mud-slap Ground
(P) charge Electric
(P) weather ball Normal
(P) muddy water Water
(P) mud shot Ground
(P) charge beam Electric
(P) electric terrain Electric
  • Abilities
  • Own Tempo
    Basic ability
  • Static
    Basic ability
  • Damp
    Adv ability
  • Illuminate
    Adv ability
  • Levitate
    High ability

Skill list

Athletics
2d+0
Acrobatics
2d+0
Combat
1d+0
Stealth
2d+0
Perception
2d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
3
Levitate
4
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Wetlands
  • Power 1
  • Underdog
  • Glow
  • Zapper
Takes 1.5x from
ground
Takes 1x from
bug
dark
dragon
fairy
fighting
fire
ghost
grass
ice
normal
poison
psychic
rock
water
Takes 0.5x from
electric
flying
steel