Tandemaus

Base stats

HP
5
Attack
5
Defense
5
Sp. Atk
4
Sp. Def
5
Speed
8
Total
32
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (1.8kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Pound Normal
1 Baby-doll Eyes Fairy
3 Sugar Rush* Fairy
5 Echoed Voice Normal
8 Charm Fairy
11 Cut Normal
14 Feint Attack Dark
16 Bullet Seed Grass
19 Double Hit Normal
22 Beat Up Dark
25 Hyper Fang Normal
27 Super Fang Normal
29 Encore Normal
30 Play Rough Fairy
(P) 30 hyper voice Normal
32 Population Bomb Normal
34 Helping Hand Normal
37 Crunch Dark
40 Seed Bomb Grass
43 Copycat Normal
46 Thrash Normal

TM/Tutor list

Move Type
Aerial Ace Flying
After You Normal
Agility Psychic
Attract Normal
Baton Pass Normal
Bite Dark
Confide Normal
Dig Ground
(N) Disarming Voice Fairy
Double Team Normal
Double-Edge Normal
Endure Normal
Facade Normal
Fake Tears Dark
Feint Normal
Fire Fang Fire
(N) Follow Me Normal
Frustration Normal
Grass Knot Grass
Hidden Power Normal
(N) Hyper Voice Normal
Low Kick Fighting
Low Sweep Fighting
Mud Shot Ground
Mud-Slap Ground
Pounce Bug
Protect Normal
Rain Dance Water
Rest Psychic
Return Normal
Round Normal
Shadow Claw Ghost
Sleep Talk Normal
Substitute Normal
Sunny Day Fire
Swagger Normal
(N) Swift Normal
Switcheroo Dark
Take Down Normal
Taunt Dark
Tera Blast Normal
Thief Dark
Thunder Fang Electric
Thunder Wave Electric
Tickle Normal
Toxic Poison
Trailblaze Grass
U-Turn Bug
Water Pulse Water
(P) super fang Normal
(P) charm Fairy
(P) encore Normal
(P) crunch Dark
(P) helping hand Normal
(P) bullet seed Grass
(P) seed bomb Grass
(P) play rough Fairy
  • Abilities
  • Pickup
    Basic ability
  • Run Away
    Adv ability
  • Own Tempo
    Adv ability
  • Teamwork
    Adv ability
  • Fluffy
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+0
Combat
3d+0
Stealth
4d+0
Perception
4d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Grassland, Urban
  • Power 2
  • Underdog
  • Mindlock
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost