Tepig

Base stats

HP
7
Attack
6
Defense
5
Sp. Atk
5
Sp. Def
5
Speed
5
Total
33
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (9.9kg)
  • Gender distribution
    87.5%
    12.5%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
3 Tail Whip Normal
7 Ember Fire
9 Odor Sleuth Normal
(P) 9 endure Normal
13 Defense Curl Normal
15 Flame Charge Fire
19 Smog Poison
21 Rollout Rock
25 Take Down Normal
27 Heat Crash Fire
31 Assurance Dark
33 Flamethrower Fire
37 Head Smash Rock
39 Roar Normal
43 Flare Blitz Fire

TM/Tutor list

Move Type
Work Up Normal
Roar Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Protect Normal
Frustration Normal
Solar Beam Grass
Return Normal
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Rock Tomb Rock
Facade Normal
Flame Charge Fire
Rest Psychic
Attract Normal
Round Normal
Echoed Voice Normal
Overheat Fire
Will-O-Wisp Fire
Gyro Ball Steel
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Wild Charge Electric
Confide Normal
Body Slam Normal
Burn Up Fire
Covet Normal
Curse Ghost
Endeavor Normal
Heavy Slam Steel
Magnitude Ground
Sucker Punch Dark
Superpower Fighting
Thrash Normal
Yawn Normal
Fire Pledge Fire
Heat Wave Fire
Helping Hand Normal
Iron Tail Steel
Snore Normal
Stomping Tantrum Ground
Zen Headbutt Psychic
(P) fire punch Fire
(P) take down Normal
(P) double-edge Normal
(P) strength Normal
(P) fire spin Fire
(P) dig Ground
(P) mud-slap Ground
(P) endure Normal
(P) rock smash Fighting
(P) secret power Normal
(P) flare blitz Fire
(P) incinerate Fire
(P) heat crash Fire
(P) tera blast Normal
(P) trailblaze Grass
(P) temper flare Fire
  • Abilities
  • Blaze
    Basic ability
  • Thick fat
    Basic ability
  • Gluttony
    Adv ability
  • Reckless
    Adv ability
  • Bodyguard
    High ability

Skill list

Athletics
3d+2
Acrobatics
2d+0
Combat
2d+0
Stealth
3d+0
Perception
3d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 2
  • Firestarter
  • Heater
  • Tracker
  • Underdog
Takes 1.5x from
ground
rock
water
Takes 1x from
dark
dragon
electric
fighting
flying
ghost
normal
poison
psychic
Takes 0.5x from
bug
fairy
fire
grass
ice
steel