Tinkatuff

Base stats

HP
7
Attack
6
Defense
6
Sp. Atk
5
Sp. Def
8
Speed
8
Total
40
  • Other information
  • Size
    Small (0.7m)
  • Weight class
    4 (59.1kg)
  • Gender distribution
    0%
    100%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Astonish Ghost
1 Sugar Rush* Fairy
1 Rock Smash Fighting
(P) 1 fairy wind Fairy
5 Baby-Doll Eyes Fairy
8 Metal Claw Steel
11 Covet Normal
14 Fake Out Normal
17 Crush* Fairy
(P) 17 draining kiss Fairy
20 Magnet Bomb Steel
23 Sweet Kiss Fairy
25 Brutal Swing Dark
28 Slam Normal
(P) 31 flash cannon Steel
33 Skitter Smack Bug
36 Knock Off Dark
39 Play Rough Fairy
43 Flatter Dark
46 Meteor Mash Steel
49 Fey Wild* Fairy
52 Heavy Slam Steel

TM/Tutor list

Move Type
Attract Normal
Brick Break Fighting
Confide Normal
Double Team Normal
(N) Draining Kiss Fairy
Encore Normal
Endeavor Normal
Endure Normal
Facade Normal
Fake Tears Dark
(N) Feint Normal
(N) Flash Cannon Steel
Fling Dark
Foul Play Dark
Frustration Normal
Heat Crash Fire
(N) Heavy Slam Steel
Helping Hand Normal
Hidden Power Normal
Ice Hammer Ice
Light Screen Psychic
Metal Sound Steel
Metronome Normal
(N) Pounce Bug
Protect Normal
Quash Dark
Reflect Psychic
Rest Psychic
Return Normal
Rock Slide Rock
Rock Tomb Rock
Round Normal
Skill Swap Psychic
Sleep Talk Normal
(N) Smack Down Rock
Stealth Rock Rock
Steel Beam Steel
Steel Roller Steel
Stone Edge Rock
Strength Normal
Substitute Normal
Swagger Normal
Swords Dance Normal
Tera Blast Normal
Thief Dark
Thunder Wave Electric
Toxic Poison
Wild Charge Electric
(P) metal claw Steel
(P) knock off Dark
(P) play rough Fairy
(P) skitter smack Bug
  • Abilities
  • Mold Breaker
    Basic ability
  • Own Tempo
    Basic ability
  • Pickpocket
    Adv ability
  • No Guard
    Adv ability
  • Huge Power
    High ability

Skill list

Athletics
4d+2
Acrobatics
2d+0
Combat
4d+1
Stealth
2d+2
Perception
3d+0
Focus
4d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 6
  • Underdog
  • Scavenger
  • Tinker
  • Wielder
Takes 1.5x from
fire
ground
Takes 1x from
electric
fighting
ghost
steel
water
Takes 0.5x from
dark
fairy
flying
grass
ice
normal
psychic
rock
Takes 0.25x from
bug
Takes 0x from
dragon
poison