Trapinch

Base stats

HP
5
Attack
10
Defense
5
Sp. Atk
5
Sp. Def
5
Speed
1
Total
31
  • Other information
  • Size
    Small (0.7m)
  • Weight class
    2 (15.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    rough terrain

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Bite Dark
1 Sand Attack Ground
1 Feint Attack Dark
1 Bide Normal
(P) 1 astonish Ghost
(P) 4 laser focus Normal
5 Mud-Slap Ground
8 Bulldoze Ground
12 Sand Tomb Ground
15 Rock Slide Rock
19 Dig Ground
22 Crunch Dark
26 Earth Power Ground
29 Feint Normal
33 Earthquake Ground
36 Sandstorm Rock
40 Superpower Fighting
43 Hyper Beam Normal
47 Fissure Ground

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Frustration Normal
Solar Beam Grass
Earthquake Ground
Return Normal
Double Team Normal
Sandstorm Rock
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Bulldoze Ground
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Bug Bite Bug
Earth Power Ground
Endure Normal
Flail Normal
Focus Energy Normal
Fury Cutter Bug
Gust Flying
Mud Shot Ground
Quick Attack Normal
Signal Beam Bug
Body Slam Normal
Double-Edge Normal
Giga Drain Grass
Mud-Slap Ground
Snore Normal
Superpower Fighting
(P) headbutt Normal
(P) take down Normal
(P) strength Normal
(P) dig Ground
(P) mimic Normal
(P) crunch Dark
(P) rock smash Fighting
(P) secret power Normal
(P) sand tomb Ground
(P) natural gift Normal
(P) feint Normal
(P) stone edge Rock
(P) captivate Normal
(P) stealth rock Rock
(P) struggle bug Bug
(P) first impression Bug
(P) scorching sands Ground
(P) tera blast Normal
  • Abilities
  • Arena trap
    Basic ability
  • Hyper cutter
    Adv ability
  • Strong jaw
    Adv ability
  • Sheer force
    Adv ability
  • No guard
    High ability

Skill list

Athletics
2d+0
Acrobatics
1d+0
Combat
3d+2
Stealth
3d+1
Perception
2d+1
Focus
2d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
3
Levitate
0
Burrow
4
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Desert
  • Power 2
  • Underdog
Takes 1.5x from
grass
ice
water
Takes 1x from
bug
dark
dragon
fairy
fighting
fire
flying
ghost
ground
normal
psychic
steel
Takes 0.5x from
poison
rock
Takes 0x from
electric