Victini

Base stats

HP
10
Attack
10
Defense
10
Sp. Atk
10
Sp. Def
10
Speed
10
Total
60
  • Other information
  • Size
    Small (0.4m)
  • Weight class
    1 (4.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Confusion Psychic
1 Focus Energy Normal
1 Incinerate Fire
1 Quick Attack Normal
(P) 1 v-create Fire
5 Endure Normal
(P) 7 work up Normal
9 Headbutt Normal
13 Flame Charge Fire
17 Reversal Fighting
21 Flame Burst Fire
25 Zen Headbutt Psychic
29 Inferno Fire
33 Double-Edge Normal
37 Flare Blitz Fire
41 Final Gambit Fighting
45 Stored Power Psychic
49 Overheat Fire
(P) 63 searing shot Fire

TM/Tutor list

Move Type
Work Up Normal
Psyshock Psychic
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Thunderbolt Electric
Thunder Electric
Return Normal
Psychic Psychic
Shadow Ball Ghost
Brick Break Fighting
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Facade Normal
Flame Charge Fire
Rest Psychic
Round Normal
Overheat Fire
Focus Blast Fighting
Energy Ball Grass
Fling Dark
Charge Beam Electric
Will-O-Wisp Fire
Embargo Dark
Giga Impact Normal
Thunder Wave Electric
Psych Up Normal
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Trick Room Psychic
Wild Charge Electric
Dazzling Gleam Fairy
Confide Normal
Bounce Flying
Fire Punch Fire
Heat Wave Fire
Helping Hand Normal
Laser Focus Normal
Last Resort Normal
Magic Coat Psychic
Role Play Psychic
(N) Searing Shot Fire
Shock Wave Electric
Signal Beam Bug
Skill Swap Psychic
Snore Normal
Telekinesis Psychic
Thunder Punch Electric
Trick Psychic
Uproar Normal
V-Create Fire
Zen Headbutt Psychic
(P) mega punch Normal
(P) mega kick Normal
(P) fire spin Fire
(P) focus energy Normal
(P) swift Normal
(P) flash Normal
(P) reversal Fighting
(P) endure Normal
(P) baton pass Normal
(P) encore Normal
(P) future sight Psychic
(P) rock smash Fighting
(P) secret power Normal
(P) blaze kick Fire
(P) power swap Psychic
(P) guard swap Psychic
(P) flare blitz Fire
(P) stored power Psychic
(P) incinerate Fire
(P) mystical fire Fire
(P) power-up punch Fighting
(P) speed swap Psychic
(P) expanding force Psychic
(P) scorching sands Ground
  • Abilities
  • Victory star
    Basic ability
  • Gluttony
    Adv ability
  • Defiant
    Adv ability
  • Competitive
    Adv ability
  • Flash fire
    High ability

Skill list

Athletics
4d+2
Acrobatics
4d+0
Combat
5d+0
Stealth
3d+0
Perception
4d+0
Focus
3d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
6
Swim
4
Levitate
0
Burrow
0
H Jump
2
L Jump
3
  • Other capabilities
  • Power 3
  • Aura Reader
  • Glow
  • Heater
  • Telekinetic
  • Telepath
Takes 1.5x from
dark
ghost
ground
rock
water
Takes 1x from
bug
dragon
electric
flying
normal
poison
Takes 0.5x from
fairy
fighting
fire
grass
ice
psychic
steel