Wailmer

Base stats

HP
13
Attack
7
Defense
4
Sp. Atk
7
Sp. Def
4
Speed
6
Total
41
  • Other information
  • Size
    Large (2.0m)
  • Weight class
    5 (130.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    sea

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Splash Normal
4 Growl Normal
7 Water Gun Water
10 Rollout Rock
13 Whirlpool Water
16 Astonish Ghost
19 Water Pulse Water
22 Mist Ice
25 Brine Water
29 Rest Psychic
33 Water Spout Water
(P) 36 body slam Normal
37 Amnesia Psychic
41 Dive Water
45 Bounce Flying
49 Hydro Pump Water
53 Heavy Slam Steel

TM/Tutor list

Move Type
Roar Normal
Toxic Poison
Hail Ice
Hidden Power Normal
Ice Beam Ice
Blizzard Ice
Protect Normal
Rain Dance Water
Frustration Normal
Earthquake Ground
Return Normal
Double Team Normal
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Echoed Voice Normal
Scald Water
Bulldoze Ground
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Waterfall Water
Confide Normal
Aqua Ring Water
Body Slam Normal
Clear Smog Poison
Curse Ghost
Defense Curl Normal
Double-Edge Normal
Fissure Ground
Snore Normal
Soak Water
Thrash Normal
Tickle Normal
Zen Headbutt Psychic
Avalanche Ice
Bounce Flying
Brine Water
Dive Water
Hyper Voice Normal
Icy Wind Ice
Rollout Rock
Water Pulse Water
Whirlpool Water
(P) headbutt Normal
(P) hydro pump Water
(P) strength Normal
(P) mimic Normal
(P) self-destruct Normal
(P) amnesia Psychic
(P) endure Normal
(P) rock smash Fighting
(P) secret power Normal
(P) weather ball Normal
(P) natural gift Normal
(P) captivate Normal
(P) heavy slam Steel
(P) body press Fighting
(P) steel roller Steel
  • Abilities
  • Oblivious
    Basic ability
  • Water veil
    Basic ability
  • Thick fat
    Adv ability
  • Hydration
    Adv ability
  • Pressure
    High ability

Skill list

Athletics
4d+0
Acrobatics
2d+0
Combat
2d+0
Stealth
1d+0
Perception
2d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
3
L Jump
3
  • Other capabilities
  • Naturewalk
    Ocean
  • Power 5
  • Fountain
  • Mountable 2
  • Underdog
Takes 1.5x from
electric
grass
Takes 1x from
bug
dark
dragon
fairy
fighting
flying
ghost
ground
normal
poison
psychic
rock
Takes 0.5x from
fire
ice
steel
water