Whismur

Base stats

HP
6
Attack
5
Defense
2
Sp. Atk
5
Sp. Def
2
Speed
3
Total
23
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    2 (16.3kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    cave

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Pound Normal
4 Echoed Voice Normal
8 Astonish Ghost
11 Howl Normal
15 Screech Normal
18 Supersonic Normal
22 Stomp Normal
25 Uproar Normal
29 Roar Normal
32 Rest Psychic
36 Sleep Talk Normal
39 Hyper Voice Normal
43 Synchronoise Psychic

TM/Tutor list

Move Type
Work Up Normal
Roar Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Ice Beam Ice
Blizzard Ice
Protect Normal
Rain Dance Water
Frustration Normal
Solar Beam Grass
Return Normal
Shadow Ball Ghost
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Echoed Voice Normal
Fling Dark
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Circle Throw Fighting
Disarming Voice Fairy
Endeavor Normal
Extrasensory Psychic
Fake Tears Dark
Hammer Arm Fighting
Smelling Salts Normal
Smokescreen Normal
Take Down Normal
Whirlwind Normal
Body Slam Normal
Counter Fighting
Defense Curl Normal
Double-Edge Normal
Dynamic Punch Fighting
Fire Punch Fire
Hyper Voice Normal
Ice Punch Ice
Icy Wind Ice
Mega Kick Normal
Mega Punch Normal
Mud-Slap Ground
Seismic Toss Fighting
Shock Wave Electric
Snore Normal
Thunder Punch Electric
Uproar Normal
Water Pulse Water
Zen Headbutt Psychic
(P) headbutt Normal
(P) mimic Normal
(P) screech Normal
(P) endure Normal
(P) rollout Rock
(P) psych up Normal
(P) secret power Normal
(P) natural gift Normal
(P) captivate Normal
(P) incinerate Fire
(P) retaliate Normal
  • Abilities
  • Soundproof
    Basic ability
  • Rattled
    Adv ability
  • Drown out
    Adv ability
  • Cute charm
    Adv ability
  • Vital spirit
    High ability

Skill list

Athletics
1d+2
Acrobatics
2d+0
Combat
1d+0
Stealth
2d+1
Perception
2d+1
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
1
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Cave
  • Power 1
  • Underdog
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost