Wormadam-Plant

Base stats

HP
6
Attack
6
Defense
9
Sp. Atk
8
Sp. Def
11
Speed
4
Total
44
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (6.5kg)
  • Gender distribution
    0%
    100%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Quiver Dance Bug
(P) 1 tackle Normal
(P) 1 sucker punch Dark
(P) 1 struggle bug Bug
(P) 6 gust Flying
10 Protect Normal
15 Bug Bite Bug
(P) 18 silver wind Bug
20 Hidden Power Normal
(P) 20 string shot Bug
23 Confusion Psychic
(P) 25 energy ball Grass
26 Razor Leaf Grass
29 Growth Normal
32 Psybeam Psychic
35 Captivate Normal
(P) 35 infestation Bug
38 Flail Normal
41 Attract Normal
44 Psychic Psychic
47 Leaf Storm Grass
50 Bug Buzz Bug

TM/Tutor list

Move Type
Toxic Poison
Venoshock Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Energy Ball Grass
Giga Impact Normal
Psych Up Normal
Infestation Bug
Dream Eater Psychic
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Ally Switch Psychic
(N) Bug Bite Bug
Bullet Seed Grass
Electroweb Electric
Endeavor Normal
Giga Drain Grass
Natural Gift Normal
Seed Bomb Grass
Signal Beam Bug
Skill Swap Psychic
Snore Normal
String Shot Bug
(N) Sucker Punch Dark
Synthesis Grass
Telekinesis Psychic
Uproar Normal
Worry Seed Grass
(P) dig Ground
(P) flash Normal
(P) endure Normal
(P) secret power Normal
(P) magical leaf Grass
(P) bug buzz Bug
(P) captivate Normal
(P) struggle bug Bug
  • Abilities
  • Anticipation
    Basic ability
  • Overcoat
    Adv ability
  • Adaptability
    Adv ability
  • Tolerance
    Adv ability
  • Grass pelt
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+-1
Combat
2d+0
Stealth
4d+0
Perception
4d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
1
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland, Forest
  • Power 2
  • Threaded
  • Underdog
Takes 2x from
fire
flying
Takes 1.5x from
bug
ice
poison
rock
Takes 1x from
dark
dragon
fairy
ghost
normal
psychic
steel
Takes 0.5x from
electric
fighting
water
Takes 0.25x from
grass
ground