Wormadam-Sandy

Base stats

HP
7
Attack
8
Defense
11
Sp. Atk
6
Sp. Def
9
Speed
4
Total
45
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (6.5kg)
  • Gender distribution
    0%
    100%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Quiver Dance Bug
(P) 1 tackle Normal
(P) 1 sucker punch Dark
(P) 1 struggle bug Bug
(P) 6 gust Flying
10 Protect Normal
15 Bug Bite Bug
(P) 18 silver wind Bug
20 Hidden Power Normal
(P) 20 string shot Bug
23 Confusion Psychic
(P) 25 earth power Ground
26 Rock Blast Rock
29 Harden Normal
32 Psybeam Psychic
35 Captivate Normal
(P) 35 infestation Bug
38 Flail Normal
41 Attract Normal
44 Psychic Psychic
47 Fissure Ground
50 Bug Buzz Bug

TM/Tutor list

Move Type
Toxic Poison
Venoshock Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Earthquake Ground
Return Normal
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Sandstorm Rock
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Giga Impact Normal
Psych Up Normal
Bulldoze Ground
Infestation Bug
Dream Eater Psychic
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Ally Switch Psychic
(N) Bug Bite Bug
Earth Power Ground
Electroweb Electric
Endeavor Normal
Mud-Slap Ground
Natural Gift Normal
Signal Beam Bug
Skill Swap Psychic
Snore Normal
Stealth Rock Rock
String Shot Bug
(N) Sucker Punch Dark
Telekinesis Psychic
Uproar Normal
(P) solar beam Grass
(P) dig Ground
(P) flash Normal
(P) giga drain Grass
(P) endure Normal
(P) rollout Rock
(P) secret power Normal
(P) bug buzz Bug
(P) captivate Normal
(P) struggle bug Bug
  • Abilities
  • Anticipation
    Basic ability
  • Overcoat
    Adv ability
  • Adaptability
    Adv ability
  • Tolerance
    Adv ability
  • Sand veil
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+-1
Combat
2d+0
Stealth
4d+0
Perception
4d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
1
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Naturewalk
    Desert
  • Power 2
  • Threaded
  • Underdog
Takes 1.5x from
fire
flying
ice
water
Takes 1x from
bug
dark
dragon
fairy
ghost
grass
normal
psychic
steel
rock
Takes 0.5x from
fighting
ground
poison
Takes 0x from
electric