Yamask

Base stats

HP
4
Attack
3
Defense
9
Sp. Atk
6
Sp. Def
7
Speed
3
Total
32
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (1.5kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Astonish Ghost
1 Protect Normal
5 Disable Normal
9 Haze Ice
13 Night Shade Ghost
17 Hex Ghost
(P) 20 crafty shield Fairy
21 Will-O-Wisp Fire
25 Ominous Wind Ghost
29 Curse Ghost
33 Guard Split Psychic
33 Power Split Psychic
37 Shadow Ball Ghost
41 Grudge Ghost
(P) 44 dark pulse Dark
45 Mean Look Normal
49 Destiny Bond Ghost

TM/Tutor list

Move Type
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Return Normal
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Energy Ball Grass
Will-O-Wisp Fire
Embargo Dark
Payback Dark
Psych Up Normal
Infestation Bug
Dream Eater Psychic
Swagger Normal
Sleep Talk Normal
Substitute Normal
Trick Room Psychic
Dark Pulse Dark
Confide Normal
Ally Switch Psychic
Crafty Shield Fairy
Disable Normal
Endure Normal
Fake Tears Dark
Heal Block Psychic
Imprison Psychic
Memento Dark
Nasty Plot Dark
Nightmare Ghost
Toxic Spikes Poison
After You Normal
Block Normal
Iron Defense Steel
Knock Off Dark
Magic Coat Psychic
Ominous Wind Ghost
Pain Split Normal
Role Play Psychic
Shock Wave Electric
Skill Swap Psychic
Snatch Dark
Snore Normal
Spite Ghost
Telekinesis Psychic
Trick Psychic
Wonder Room Psychic
Zen Headbutt Psychic
(P) flash Normal
(P) secret power Normal
(P) hex Ghost
(P) poltergeist Ghost
  • Abilities
  • Mummy
    Basic ability
  • Sand veil
    Adv ability
  • Shackle
    Adv ability
  • Stall
    Adv ability
  • Cursed body
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+0
Combat
2d+0
Stealth
3d+0
Perception
3d+2
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
5
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 2
  • Phasing
  • Invisibility
  • Underdog
Takes 1.5x from
dark
ghost
Takes 1x from
dragon
electric
fairy
fire
flying
grass
ground
ice
psychic
steel
rock
water
Takes 0.5x from
bug
poison
Takes 0x from
fighting
normal