Yungoos

Base stats

HP
5
Attack
7
Defense
3
Sp. Atk
3
Sp. Def
3
Speed
5
Total
26
  • Other information
  • Size
    Small (0.4m)
  • Weight class
    1 (6.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
3 Leer Normal
7 Pursuit Dark
(P) 7 payback Dark
10 Sand Attack Ground
13 Odor Sleuth Normal
(P) 13 work up Normal
16 Bide Normal
19 Bite Dark
22 Mud-Slap Ground
25 Super Fang Normal
28 Take Down Normal
31 Scary Face Normal
34 Crunch Dark
37 Hyper Fang Normal
40 Yawn Normal
43 Thrash Normal
46 Rest Psychic

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hidden Power Normal
Taunt Dark
Protect Normal
Frustration Normal
Earthquake Ground
Return Normal
Double Team Normal
Sandstorm Rock
Rock Tomb Rock
Torment Dark
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Echoed Voice Normal
Payback Dark
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Fire Fang Fire
Ice Fang Ice
Last Resort Normal
Revenge Fighting
Thunder Fang Electric
Endeavor Normal
Iron Tail Steel
Shock Wave Electric
Snore Normal
Stomping Tantrum Ground
Super Fang Normal
(P) take down Normal
(P) double-edge Normal
(P) dig Ground
(P) reversal Fighting
(P) scary face Normal
(P) mud-slap Ground
(P) endure Normal
(P) rain dance Water
(P) sunny day Fire
(P) crunch Dark
(P) uproar Normal
(P) helping hand Normal
(P) mud shot Ground
(P) seed bomb Grass
(P) zen headbutt Psychic
(P) bulldoze Ground
(P) wild charge Electric
(P) psychic fangs Psychic
(P) tera blast Normal
(P) trailblaze Grass
(P) chilling water Water
  • Abilities
  • Adaptability
    Basic ability
  • Ambush
    Basic ability
  • Strong jaw
    Adv ability
  • Run away
    Adv ability
  • Stakeout
    High ability

Skill list

Athletics
2d+0
Acrobatics
3d+0
Combat
2d+0
Stealth
3d+2
Perception
2d+0
Focus
3d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
2
L Jump
3
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 1
  • Underdog
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost