Cherrim

Base stats

HP
7
Attack
6
Defense
7
Sp. Atk
9
Sp. Def
8
Speed
9
Total
46
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (9.3kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Petal Dance Grass
(P) 1 absorb Grass
(P) 1 morning sun Normal
(P) 1 flower shield Fairy
(P) 1 leafage Grass
(P) 5 tackle Normal
7 Growth Normal
(P) 9 stun spore Grass
10 Leech Seed Grass
13 Helping Hand Normal
(P) 15 draining kiss Fairy
19 Magical Leaf Grass
(P) 21 energy ball Grass
22 Sunny Day Fire
(P) 29 sleep powder Grass
30 Worry Seed Grass
35 Take Down Normal
(P) 37 double-edge Normal
43 Solar Beam Grass
48 Lucky Chant Normal
50 Petal Blizzard Grass

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Giga Impact Normal
Swords Dance Normal
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Nature Power Normal
Dazzling Gleam Fairy
Confide Normal
Bullet Seed Grass
Giga Drain Grass
Helping Hand Normal
Laser Focus Normal
Natural Gift Normal
Rollout Rock
Seed Bomb Grass
Snore Normal
Synthesis Grass
Worry Seed Grass
(P) flash Normal
(P) endure Normal
(P) secret power Normal
(P) weather ball Normal
(P) magical leaf Grass
(P) captivate Normal
(P) draining kiss Fairy
(P) grassy terrain Grass
(P) play rough Fairy
(P) solar blade Grass
(P) pollen puff Bug
(P) grassy glide Grass
  • Abilities
  • Flower gift
    Basic ability
  • Chlorophyll
    Adv ability
  • Flower power
    Adv ability
  • Sun blanket
    Adv ability
  • Drought
    High ability

Skill list

Athletics
3d+1
Acrobatics
3d+1
Combat
2d+0
Stealth
4d+2
Perception
3d+1
Focus
5d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Grassland, Forest
  • Power 3
  • Bloom
Takes 1.5x from
bug
fire
flying
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
ghost
normal
psychic
steel
rock
Takes 0.5x from
electric
grass
ground
water