Cherubi

Base stats

HP
5
Attack
4
Defense
5
Sp. Atk
6
Sp. Def
5
Speed
4
Total
29
  • Other information
  • Size
    Small (0.4m)
  • Weight class
    1 (3.3kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Morning Sun Normal
(P) 1 absorb Grass
(P) 5 leafage Grass
7 Growth Normal
(P) 9 stun spore Grass
10 Leech Seed Grass
13 Helping Hand Normal
(P) 15 draining kiss Fairy
19 Magical Leaf Grass
(P) 21 energy ball Grass
22 Sunny Day Fire
28 Worry Seed Grass
(P) 29 sleep powder Grass
31 Take Down Normal
37 Solar Beam Grass
(P) 37 double-edge Normal
40 Lucky Chant Normal
47 Petal Blizzard Grass
(P) 47 petal dance Grass

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Swords Dance Normal
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Nature Power Normal
Dazzling Gleam Fairy
Confide Normal
Aromatherapy Grass
Defense Curl Normal
Flower Shield Fairy
Grass Whistle Grass
Grassy Terrain Grass
Heal Pulse Psychic
Healing Wish Psychic
Natural Gift Normal
Razor Leaf Grass
Rollout Rock
Seed Bomb Grass
Sweet Scent Normal
Tickle Normal
Weather Ball Normal
Bullet Seed Grass
Giga Drain Grass
Helping Hand Normal
Snore Normal
Synthesis Grass
Worry Seed Grass
(P) flash Normal
(P) endure Normal
(P) secret power Normal
(P) magical leaf Grass
(P) captivate Normal
(P) draining kiss Fairy
(P) pollen puff Bug
(P) grassy glide Grass
  • Abilities
  • Cherry power
    Basic ability
  • Chlorophyll
    Adv ability
  • Flower power
    Adv ability
  • Sun blanket
    Adv ability
  • Regenerator
    High ability

Skill list

Athletics
2d+1
Acrobatics
2d+1
Combat
1d+0
Stealth
3d+2
Perception
2d+1
Focus
3d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
1
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Grassland, Forest
  • Power 1
  • Underdog
Takes 1.5x from
bug
fire
flying
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
ghost
normal
psychic
steel
rock
Takes 0.5x from
electric
grass
ground
water