Raboot

Base stats

HP
7
Attack
9
Defense
6
Sp. Atk
6
Sp. Def
6
Speed
9
Total
43
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    1 (9.0kg)
  • Gender distribution
    87.5%
    12.5%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 tackle Normal
(P) 1 growl Normal
6 Ember Fire
8 Quick Attack Normal
12 Double Kick Fighting
19 Flame Charge Fire
24 Agility Psychic
30 Headbutt Normal
36 Counter Fighting
42 Bounce Flying
48 Double-Edge Normal

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Bulk Up Fighting
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Protect Normal
Frustration Normal
Return Normal
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Facade Normal
Flame Charge Fire
Rest Psychic
Attract Normal
Low Sweep Fighting
Round Normal
Overheat Fire
Acrobatics Flying
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Ally Switch Psychic
Bounce Flying
Double-Edge Normal
Endure Normal
Fire Pledge Fire
Gunk Shot Poison
Heat Wave Fire
Low Kick Fighting
Mega Kick Normal
Snore Normal
Sucker Punch Dark
Super Fang Normal
Swift Normal
(P) swords dance Normal
(P) sand attack Ground
(P) take down Normal
(P) fire spin Fire
(P) agility Psychic
(P) focus energy Normal
(P) high jump kick Fighting
(P) reversal Fighting
(P) baton pass Normal
(P) helping hand Normal
(P) blaze kick Fire
(P) weather ball Normal
(P) mud shot Ground
(P) assurance Dark
(P) flare blitz Fire
(P) fire fang Fire
(P) electro ball Electric
(P) burning jealousy Fire
(P) tera blast Normal
(P) trailblaze Grass
(P) temper flare Fire
  • Abilities
  • Blaze
    Basic ability
  • Limber
    Basic ability
  • Sprint
    Adv ability
  • Tangled feet
    Adv ability
  • Protean
    High ability

Skill list

Athletics
4d+1
Acrobatics
4d+1
Combat
4d+0
Stealth
3d+0
Perception
4d+1
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
3
L Jump
3
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 4
  • Firestarter
  • Underdog
Takes 1.5x from
ground
rock
water
Takes 1x from
dark
dragon
electric
fighting
flying
ghost
normal
poison
psychic
Takes 0.5x from
bug
fairy
fire
grass
ice
steel