Scorbunny

Base stats

HP
5
Attack
7
Defense
4
Sp. Atk
4
Sp. Def
4
Speed
7
Total
31
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (4.5kg)
  • Gender distribution
    87.5%
    12.5%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Growl Normal
6 Ember Fire
8 Quick Attack Normal
12 Double Kick Fighting
17 Flame Charge Fire
20 Agility Psychic
24 Headbutt Normal
28 Counter Fighting
32 Bounce Flying
36 Double-Edge Normal

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Protect Normal
Frustration Normal
Return Normal
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Facade Normal
Flame Charge Fire
Rest Psychic
Attract Normal
Low Sweep Fighting
Round Normal
Overheat Fire
Acrobatics Flying
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
High Jump Kick Fighting
Sand Attack Ground
Sucker Punch Dark
Super Fang Normal
Ally Switch Psychic
Bounce Flying
Double-Edge Normal
Endure Normal
Fire Pledge Fire
Gunk Shot Poison
Heat Wave Fire
Low Kick Fighting
Mega Kick Normal
Snore Normal
Swift Normal
(P) take down Normal
(P) fire spin Fire
(P) agility Psychic
(P) focus energy Normal
(P) reversal Fighting
(P) baton pass Normal
(P) helping hand Normal
(P) blaze kick Fire
(P) mud shot Ground
(P) assurance Dark
(P) flare blitz Fire
(P) fire fang Fire
(P) electro ball Electric
(P) burning jealousy Fire
(P) tera blast Normal
(P) trailblaze Grass
(P) temper flare Fire
  • Abilities
  • Blaze
    Basic ability
  • Limber
    Basic ability
  • Sprint
    Adv ability
  • Tangled feet
    Adv ability
  • Protean
    High ability

Skill list

Athletics
3d+1
Acrobatics
3d+1
Combat
2d+0
Stealth
3d+0
Perception
3d+1
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 2
  • Firestarter
  • Underdog
Takes 1.5x from
ground
rock
water
Takes 1x from
dark
dragon
electric
fighting
flying
ghost
normal
poison
psychic
Takes 0.5x from
bug
fairy
fire
grass
ice
steel