Skrelp

Base stats

HP
5
Attack
6
Defense
6
Sp. Atk
6
Sp. Def
6
Speed
3
Total
32
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (7.3kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Smokescreen Normal
1 Water Gun Water
5 Feint Attack Dark
9 Tail Whip Normal
12 Bubble Water
15 Acid Poison
19 Camouflage Normal
23 Poison Tail Poison
25 Water Pulse Water
28 Double Team Normal
32 Toxic Poison
35 Aqua Tail Water
38 Sludge Bomb Poison
42 Hydro Pump Water
49 Dragon Pulse Dragon

TM/Tutor list

Move Type
Toxic Poison
Hail Ice
Venoshock Poison
Hidden Power Normal
Protect Normal
Rain Dance Water
Frustration Normal
Thunderbolt Electric
Return Normal
Shadow Ball Ghost
Double Team Normal
Sludge Wave Poison
Sludge Bomb Poison
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Scald Water
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Waterfall Water
Confide Normal
Acid Armor Poison
Haze Ice
Play Rough Fairy
Toxic Spikes Poison
Venom Drench Poison
Aqua Tail Water
Bounce Flying
Dive Water
Dragon Pulse Dragon
Gunk Shot Poison
Icy Wind Ice
Iron Tail Steel
Outrage Dragon
Shock Wave Electric
Snore Normal
Water Pulse Water
(P) take down Normal
(P) hydro pump Water
(P) thief Dark
(P) spite Ghost
(P) scary face Normal
(P) mud-slap Ground
(P) endure Normal
(P) twister Dragon
(P) whirlpool Water
(P) secret power Normal
(P) muddy water Water
(P) mud shot Ground
(P) poison tail Poison
(P) acid spray Poison
(P) dragon tail Dragon
(P) liquidation Water
(P) scale shot Dragon
(P) flip turn Water
(P) tera blast Normal
(P) snowscape Ice
(P) chilling water Water
  • Abilities
  • Poison point
    Basic ability
  • Poison touch
    Basic ability
  • Adaptability
    Adv ability
  • Analytic
    Adv ability
  • Corrosive toxins
    High ability

Skill list

Athletics
3d+0
Acrobatics
2d+0
Combat
2d+0
Stealth
3d+2
Perception
3d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
2
Sky
0
Swim
5
Levitate
0
Burrow
0
H Jump
0
L Jump
1
  • Other capabilities
  • Naturewalk
    Ocean
  • Power 1
  • Fountain
  • Gilled
  • Stealth
  • Underdog
Takes 1.5x from
electric
ground
psychic
Takes 1x from
dark
dragon
flying
ghost
grass
normal
rock
Takes 0.5x from
bug
fairy
fighting
fire
ice
poison
steel
water