Voltorb-Hisui

Base stats

HP
4
Attack
3
Defense
5
Sp. Atk
6
Sp. Def
6
Speed
10
Total
34
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    2 (13.0kg)
  • Gender distribution
    No gender
  • Habitat
    urban

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Thunder Shock Electric
(P) 1 charge Electric
5 Tackle Normal
(P) 6 stun spore Grass
9 Thunder Wave Electric
(P) 9 bullet seed Grass
(P) 11 rollout Rock
(P) 13 screech Normal
15 Spark Electric
(P) 16 charge beam Electric
(P) 20 swift Normal
21 Energy Ball Grass
(P) 22 electro ball Electric
29 Thunderbolt Electric
(P) 34 seed bomb Grass
(P) 34 discharge Electric
37 Thunder Electric
(P) 41 explosion Normal
(P) 46 gyro ball Steel
47 Self-Destruct Normal
(P) 50 grassy terrain Grass

TM/Tutor list

Move Type
Charge Beam Electric
Energy Ball Grass
Ice Ball Ice
Magical Leaf Grass
Rest Psychic
Swift Normal
Thunderbolt Electric
Wild Charge Electric
(P) take down Normal
(P) double-edge Normal
(P) leech seed Grass
(P) solar beam Grass
(P) thunder wave Electric
(P) thunder Electric
(P) agility Psychic
(P) reflect Psychic
(P) substitute Normal
(P) thief Dark
(P) protect Normal
(P) giga drain Grass
(P) endure Normal
(P) sleep talk Normal
(P) rain dance Water
(P) facade Normal
(P) charge Electric
(P) taunt Dark
(P) recycle Normal
(P) bullet seed Grass
(P) gyro ball Steel
(P) worry seed Grass
(P) seed bomb Grass
(P) leaf storm Grass
(P) grass knot Grass
(P) electro ball Electric
(P) foul play Dark
(P) volt switch Electric
(P) electroweb Electric
(P) grassy terrain Grass
(P) electric terrain Electric
(P) grassy glide Grass
(P) tera blast Normal
  • Abilities
  • Static
    Basic ability
  • Soundproof
    Basic ability
  • Celebrate
    Adv ability
  • Confidence
    Adv ability
  • Aftermath
    High ability

Skill list

Athletics
3d+1
Acrobatics
2d+1
Combat
1d+0
Stealth
3d+2
Perception
2d+0
Focus
2d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 2
  • Shrinkable
  • Underdog
  • Volatile Bomb
  • Zapper
Takes 1.5x from
bug
fire
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
flying
ghost
ground
normal
psychic
rock
Takes 0.5x from
grass
steel
water
Takes 0.25x from
electric